

They need one another – they move together, or they don’t move at all. No one cog can accomplish anything alone. They’re all different, but at the end of the day, regardless of their size or makeup, each cog is equally essential. Some are bigger, and some have many more teeth. That’s something else to consider about these gears… they’re not all the same size. Those cogs are way more important than we give them credit for, even the smallest ones. If the gears start to slip in your car, you’ll sacrifice performance or possibly find yourself on the side of the road. If those cogs are the gears in a vintage watch, it no longer tells time.

When that middle gear quits working, the whole machine suffers. Or, what if the teeth never fit correctly in the first place, causing the gears to slip rather than work with one another? Maybe that middle cog gets loose and is no longer working in tandem with the other cogs. Say there are five cogs in a row working together, and the teeth on the middle gear break. Put more than two of them together in a row, say four or five, and you create a gear train where many cogs can work in tandem to do a job. When one gear turns, the other does at the same time. Put two cogs or gears together, and their teeth fit correctly, they turn one another. A cog is just a gear, or a wheel with teeth. Let’s start by defining the concept behind a cog. Yes, there are cogs, but each one is essential – and they know it.

In any organization with influential leaders, there’s no such thing as “just a” cog. Recently, I realized something powerful that changed my outlook on everything. “I don’t want to be just a cog in the machine.” I recall thinking that, and probably even said it out loud to my friends, when I left my corporate job to start my own business. Oh I can’t wait till they increase my chance of playing as cog by like 15%…we all know the swarm look crap so this is the least useful gears for your idea.These words may ring true to you right now. Let’s go and put something like this into the game for a very small number who would care and on top of that it would only make a small difference. It would only increase your chances of playing as cog slightly. Why would they even put this in and how would it even make a big difference.

This is one of the dumbest ideas in this forum and it will never happen with the reason being there are only 2 sides with 10 players. Basically you are saying if you prefer the minority team then it will work for you but if your preference is in the majority then it won’t really matter. It’s never going to happen and it would rarely work was my point. The observation that the preferences aren’t perfectly 50/50 doesn’t mean the option wouldn’t work. You pick your teams first, then once you have even teams, then you ask, “Who wants shirts and who wants skins?” The team-making process isn’t determined by who wants to take their shirts off.Īnd even if it’s 70% COG preference, this gives anyone with a Locust preference more of a chance to get the team they want, particularly if they’re in a party of like-minded players. Picture it like a pickup game of basketball. It would be post-matchmaking, a quick check of the numbers to see if both sides have a preference before determining which is which, and if there isn’t a majority preference, it just picks at random like it already does. Thoughts?Įssentially, the check wouldn’t be a part of the matchmaking process. Under this idea, we’d probably almost always be Locust.) But otherwise, I fail to see what it would hurt for solo queuers. (My usual squad prefers Locust, I prefer COG. The one drawback would be if you’re on a team that prefers the opposite of what you like. But more importantly, with the Tour of Duty giving us character-specific goals to accomplish, having to rely on a random chance at the start of every match is annoying, just as it was in Gears 4 when all the character-specific cards were COG, and playing Locust rendered all of those useless. I really don’t like Gears 5’s Swarm designs. I say this as someone who prefers COG designs, especially now. Team 1 is COG, Team 2 is Swarm.) And if it’s a tie, the game decides at random as usual. (Team one has 3 COG, 1 Swarm and 1 undecided, Team 2 has 2 Swarm, 2 undecided and 1 COG. Rather, I mean a preference where, once the teams are found based on already existing factors, the game then looks at preferences and assigns the faction based on majority preference. Not another restriction on matchmaking (as in, we need to find 5 COG players and 5 Locust players) because that would be disastrous. This is something I’ve been arguing for since Gears 3 back on the old forums, but I’m still surprised it hasn’t been added to date.Ī simple toggle of preference between COG or Locust sides for PvP matchmaking.
